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OpenClaw - Wikipedia

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Credibility Rating

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Good quality. Reputable source with community review or editorial standards, but less rigorous than peer-reviewed venues.

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This Wikipedia page covers an open-source game engine project unrelated to AI safety; it appears to have been included in this knowledge base in error or as a tangential reference.

Metadata

Importance: 2/100wiki pagereference

Summary

OpenClaw is an open-source reimplementation of the 1997 platform game 'Captain Claw' by Monolith Productions. It is a community-driven project to recreate the game engine, allowing the original game to run on modern systems. This resource is a Wikipedia reference page documenting the project's history and technical details.

Key Points

  • OpenClaw is an open-source recreation of the Captain Claw game engine from 1997
  • The project enables the classic platformer game to run on modern operating systems
  • It is a community-driven reverse engineering and reimplementation effort
  • The project has no direct relevance to AI safety or alignment research

Cited by 1 page

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OpenClaw - Wikipedia 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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 From Wikipedia, the free encyclopedia 
 
 This is the latest accepted revision , reviewed on 8 April 2026 . 
 
 
 
 Open-source autonomous AI assistant software 
 

 OpenClaw Other names Clawdbot (original)
Moltbot (renamed on
January 27, 2026) Developer Peter Steinberger Initial release November 24, 2025 &#59; 4 months ago  ( 2025-11-24 ) (as Clawdbot) Written in TypeScript 
 Swift Operating system Cross-platform Type AI agent 
 Autonomous agent 
Autonomous personal
assistant License MIT License Website openclaw .ai Repository github .com /openclaw /openclaw 
 OpenClaw (formerly Clawdbot , Moltbot , and Molty ) is a free and open-source autonomous artificial intelligence agent that can execute tasks via large language models (LLMs), using messaging platforms as its main user interface.

 
 History

 [ edit ] 
 Peter Steinberger (right) and co-host Tomas Taylor (left) backstage at ClawCon in San Francisco, February 4, 2026 
 Developed by Austrian vibe coder [ 1 ] Peter Steinberger , OpenClaw was first published in November 2025 under the name Clawdbot. The software was derived from Clawd (now Molty), an AI-based virtual assistant that he had developed, which itself was named after Anthropic 's chatbot Claude . [ 2 ] Within two months it was renamed twice: first to "Moltbot" (keeping with a lobster theme) on January 27, 2026, following trademark complaints by Anthropic, and then three days later to "OpenClaw" because Steinberger found that the name Moltbot "never quite rolled off the tongue." [ 3 ] [ 4 ] 

 At the same time as the first rebranding, entrepreneur Matt Schlicht launched Moltbook —a social networking service which was intended to be used by AI agents such as OpenClaw. [ 5 ] [ 6 ] [ 7 ] The viral popularity of Moltbook coincided with an increase in interest in the project, with the open-source project having 247,000 stars and 47,700 forks on GitHub as of March 2, 2026. [ 8 ] Chinese developers adapted OpenClaw to work with the DeepSeek model and domestic messaging super apps such as WeChat , [ 3 ] [ 9 ] while companies such as Tencent and Z.ai announced OpenClaw-based services. [ 9 ] 

 On February 14, 2026, Steinberger announced he would be joining OpenAI , and that a non-profit foundation would be established to provide future stewardship to the OpenClaw project. [ 10 ] 

 Functionality

 [ edit ] 
 Steinberger describes OpenClaw as being an AI-based virtual assistant , [ 2 ] serving as an agentic interface for autonomous workflows across supported services. OpenClaw bots run locally and are designed to integrate with an external large language model such as Claude, DeepSeek, or one of OpenAI's GPT models. Its functionality is ac

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Resource ID: 87a452b26d82dbfc | Stable ID: sid_YLnUrJmeiZ